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Devlog
funny bones
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Devlog
making funny bones public
February 25, 2026
by
justan oval
As of right now, Funny Bones is not finished. There is still a lot that is planned, but I'm unsure how much I will finish. Funny Bones was meant to be a fun test, I built it into a bigger project than...
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Changelog v0.3.3-ALPHA
January 29, 2026
by
justan oval
#changelog
Gameplay Balancing World size should scale much more with stage depth The bones required to upgrade items now scales over time instead of being a static number The item refresh event now only adds +1...
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Changelog v0.3.2-ALPHA
January 28, 2026
by
justan oval
#changelog
haha woops every level is not infinitely a desert anymore (ignore where 0.3.1 went)...
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Changelog v0.3.0-ALPHA
January 28, 2026
by
justan oval
#changelog
Major changes Completely restructured the level system. Every 5 levels you descend into a new "stage." Every stage, the base level size is reset. This way, you won't get to giant levels early on. Howe...
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Changelog v0.2.2-ALPHA
January 25, 2026
by
justan oval
#changelog
Gameplay Changes Changed starting max happiness to 30. Changed the bones needed for the Radar item to upgrade to 50. Changed the bones needed for the Bone Finder item to upgrade to 20. Changed the sta...
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Changelog v0.2.1-ALPHA
January 23, 2026
by
justan oval
#changelog
Big changes Adjusted the happiness modifier curve to make it easier in earlier stages. Added a shader to the radar to make it a bit more visible. Small changes Removed the sunglasses smiley (it was to...
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Changelog v0.2.0-ALPHA
January 23, 2026
by
justan oval
#changelog
Big Changes Bones are now only revealed on the side when revealed on the top as well, instead of always being revealed on the side. Re-balanced happiness gain. The base gain is +(max_happiness / 20)...
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